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Devlog
- August 14, 2017 by Dan Emmerson#game jam, #gun, #pixel art, #LOWREZJAMI decided to make the interactable parts bronze so they'd stand out more. Now that you use the trigger to 'submit' the gun, but the UI is much clearer. There's some satisfying sound effects too. This... Continue reading
- August 06, 2017 by Dan Emmerson#lowrezjam, #pixel art, #jam, #procedural, #generated, #random, #gun, #asepriteWe're going with the guns! Here's my first attempt at making a procedural gun. Something's not quite right... For this, I was using the 'drunkard walk' method of proliferation. With this method, you s... Continue reading