Trout priest - Heart and Grace improvements
This game has been a bit of a whirlwind and I love it! I'm feeling inspired and have had some free time, and really wanted to strike while the carpe is diem, or something.
I've spent maybe 8 hours total so far, and it's come along nicely! Feels good to make something fresh without too much pressure to make it perfect.
Heart and Grace now have segmented meters, so hopefully make it clearer how many hits/uses they have. I want the player to start off quite weak, but perhaps getting improvements to them both as they play. Does the player have to explore the map to collect these?
Grace now has a cooldown meter to show how long the player has until that current buff runs out. Once all 3 charges are spent, players can go back to the Chapel and buff themselves for a refill, and get a bonus charge then and there!
Heart also has a meter. By resting at the Chapel, players can slowly recover Heart, unit by unit. It is a slow recovery, so make sure to time it correctly and don't get swamped by enemies while you do so!
The map also now has some stuff in it! Right now, just a few rocks, ramps and walls to test how the enemies handle navigation. Right now, they simply move towards a target, with a little bit of random wiggle to help them over little bumps. I am considering using the navmesh system, but being a bit blind & stupid works for these zombie fish.
When they spawn, enemies will head for the Chapel, but every few seconds, they will enable a spherical collider to search for the player. If found, they will change direction and head towards the player. It is possible to run far enough away that an enemy can "forget" you and go back to finding the Chapel.
I am starting to realise this game is slowly becoming a Fromsoft-ish tower defence. I'm not sure if that is a good thing or not, but I have definitely put ennough hours into those games that accidentally making one myself is definitely possible. No dodge-rolling allowed in this game, though.
Ah, there it is, the feature creep! Scurrying out from under the floorboards again! Shoo!
I'm hoping to finish this game in the hours-equivalent of a few more days, but I think some kind of rechargeable mini chapels to build/upgrade in the map could be fun!
However, now the game is feeling playable and fairly solid, I am going to treat myself to an art pass on the character & fish.
Trout Priest
Survive waves of undead trout as they crawl from the river, and lay them to rest.
Status | Prototype |
Author | Dan Emmerson |
Genre | Survival |
More posts
- Trout Priest - The Chapel GardenAug 13, 2024
- Trout Priest - Navigating Navigation & First Round of PlaytestsAug 08, 2024
- Trout Priest - PlaytestingJul 31, 2024
- Trout Priest - Secondary mechanicsJul 30, 2024
- Trout Priest - Art pass (as a treat)Jul 25, 2024
- Trout Priest - basic level & gameplayJul 22, 2024
- Trout Priest - the initial ideaJul 18, 2024
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